2014年7月28日星期一

Sandbox folder structure and Sandbox User Interface

Folder structure:
1. Bin32/Bin64, where the editor is.(Bin64 is recommended and it was allowed to use more memory)
2. Code folder contains the C++code and engine code.
3. Game folder is very important and contains a bunch of PAKs which bascially where the game is.
4. system.cfg is a configuration file which can set the parameter. To add new comments, it is better to create a new file.
5.The configuration of 3DSMAX. In tools folder, open the "SettingsMgr". On the Engine tab , set the directory which the engine is located in. Saving after the light turns green. And then, copy "CryExport.dlu" into 3DSMAX/plugins/.


User interface:
1. view
2. resolution
3. speed. Adjust pan rate.
4. AI Physics(in Game)
5. Type rock, all objects are hidden. If type lighthouse, everything hidden except lighthouse.
6. lock selection. Only can work with the object you select.
7. go to position. Control the camera position through change X,Y,Z position.
8. Rollup Bar.Contains many objects which can directly put into secen.
9. View-Open view pane-Time of day. Change the point-in-time and sky light color at any time.
10. Ctrl+G, enter the game mode. ESC, return the edit mode.

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